Game Loop Opengl Or Directx






I'm working on a few game dev tools which use opengl or directx to render 3d models (viewing). consider your favorite 3d modeling software package (softimage, maya, 3ds max, modo, etc.). note that the 3d viewport does not sit in a constant render loop pegged at max fps.. I'm working on a few game dev tools which use opengl or directx to render 3d models (viewing). consider your favorite 3d modeling software package (softimage, maya, 3ds max, modo, etc.). note tha.... I know there are a lot of topics in internet about which one is better or in which field which one is better, but i dont know the exact answer. i think these questions are mostly about exprience. and i want to know your exprience. 1) i read an article about valve engineers. it said opengl is fast....





Visual Basic Game Programming with DirectX by Jonathan S ...


Visual basic game programming with directx by jonathan s


Directx or opengl by alextoti99 , october 31, 2016 in general and gameplay programming this topic is 1074 days old which is more than the 365 day threshold we allow for new replies.. Directx is the microsoft owned graphics api. basically coverts the game saying "draw stuff" into a language that the graphics card can understand. opengl is a more generic api. it does similar things but usually not as advanced. for this game i dont think either is really better. but for bleeding edge graphics stuff, then go with directx.. Directx vs opengl vs vulkan api which is better overall?:- a gamer plays a game well, but game development appears a tricky thing to them because of so many things in it. when it comes to development for consoles, developers have single hardware for a particular brand (playstation, nintendo, xbox, etc): single processor, single graphics card, a particular or same memory, same control input.





Related Posts by Categories

0 komentar:

Posting Komentar